



I've been a scriptwriter for over a decade now, starting with video reviews, advertorials and evergreen YouTube content. In June 2021, I became the scriptwriter of the Future Games Show and its sister event, the Golden Joystick Awards.Since then, I've had the pleasure of working on set (virtual and real) with award-winning actors to establish tone, develop jokes, and perfect line reads, providing valuable experience in voice direction.Some of the actors I've written for include Troy Baker, Denise Gough, David Hayter, Nolan North, Laura Bailey, Matt Mercer, Roger Clarke, Christopher Judge, Ashly Burch, Doug Cockle, Maggie Robertson, John Macmillan, and Yuri Lowenthal.Previous clients include Future Publishing, IGN, Fandom and Logitech.

FGS @ Gamescom 2025 hosted by David Hayter & Maggie Robertson (17 million views)

FGS Spring Showcase 2024 hosted by Ben Starr & Samantha Béart (8.5 million views)

FGS @ Gamescom 2023 hosted by Troy Baker & Erika Ishii (7 million views)

FGS Summer Showcase 2023 hosted by Yuri Lowenthal & Laura Bailey (9.1 million views)

FIFA 23 Review - IGN (1 million views)

FGS Spring Showcase 2023 hosted by Briana White & Cody Christian (6.2 million views)

Golden Joystick Awards 2022 hosted by Troy Baker & Laura Bailey

Best Heist Games - Logitech G




As a freelance reporter, I've travelled the world visiting studios, covering events and profiling the creative minds behind your favourite video games and internet culture moments.I've written thousands of features, reviews and guides for mainstream and specialist publications, including The Washington Post, The BBC, The Guardian, IGN, NME, The Verge, Edge Magazine and many more. Here are some of my favourite clips:

Errolson Hugh and Yoji Shinkawa on the intersection of gaming and fashion- The Washington Post

Julian Casablancas and The Voidz on GTA Online and Alien Crime Lord - NME

Staying in to go out: exploring the VRChat club scene - NME

Porter Robinson and Epic Games on the future of virtual concerts - Edge Magazine

Shadow the Hedgehog’s dad wants the ultimate life-form to be evil again - Polygon

Tim Schafer on his game writing philosophy: “always punch up, never punch down” - NME

The making of Half-Life: Alyx - TechRadar

The undeniable influence of Grand Theft Auto - The BBC

I tried to survive as a Doctor in The Sims 4 - The British Medical Journal

Move over, Fortnite: how Valorant became the next big competitive game - The Guardian

‘Homeless Millionaires’: The Red Dead Online Community Embracing Its Inevitable Death - IGN

Cyberpunk 2077: Phantom Liberty Starter Guide - Epic Games Store

The Weird and Wonderful History of Animal Crossing - Fandom




Over the past 10 years, I've consulted on hundreds of video game projects across nearly every genre, from remote engagements with early-stage, small-team indie games to on-site consultancy for AAA franchises. More broadly, I've also provided communications guidance for leading gaming, tech and media brands. All of this has been completed under NDA, as you can imagine!If you hire me to consult on your project, I will leverage my years of experience at the forefront of games media to evaluate go-to-market proposals and deliver mock reviews of games at varying stages of development. I'm also experienced in producing sentiment and landscape analysis reports to identify market opportunities for publishers.So, if you're looking for a sharp consultant with a keen critical eye and a diverse range of projects under his belt... don't hesitate to say hello!Here's what my clients have said about me:
"We’ve worked with Jordan on several projects over the years, from very early concepts to full review builds, and everything in between. He has always given exceptional feedback that has been valuable across our teams. His consultancy has helped us direct our efforts and ensure our games are launch-ready, and his insights also shape how we communicate with our audiences. Jordan is easy to work with, always open to extra questions, and hits his deadlines. I wouldn’t hesitate to recommend Jordan, but I hope he leaves space in his schedule for us!" — James Barnes, Global PR Lead at Raw Fury
When I'm not writing, I enjoy working on visual design projects that spur my imagination.I usually find myself tinkering in the Adobe suite, but I'm also proficient in Procreate, Blender and Aseprite.

Poster design

Fan art

Business card design

3D

Thumbnail design

Typography

Game asset design

Logo design

Procreate doodling